Wide Awake

 It’s no longer enough to be WOKE which has become compatible with knowing about racial justice. It is necessary to think, learn, speak and act accordingly, to be

WIDE AWAKE

40 cards in a deck 

10 Bonus cards

4 Blank Cards

 

The Wide Awake card game helps participants to process real life scenarios that diminish the esteem and flourishing of black people with family and friends. 

This game can be played with individuals, teams or groups.

Instructions:

Decide who will read the first card.

Pick a card from the stack after it has been shuffled with bonus cards mixed in.

The card will provide a statement that can constitute micro-aggressions based on race 

and invites one of four responses.

The reader gets to decide the context connected to the statement.

For example, they might say "Someone at work said..." or "your teacher at school said.." or they might decide to keep the context generic and let players choose the context for themselves. The reader shares the statement on the card and the response it demands: Think. Learn. Say. Do."

Think: What might I  think if I hear this somewhere? What have I been thinking 

about relative to this comment?

Learn: What more do I need to learn about this topic or situation?

Say: What might I say that could be helpful or informative. 

Do: What action will you take in the moment or later on. 

Each individual or team will respond to the statement as prompted.

Note: Players will be tempted to evade the prompt so the group must keep them true to the prompt on their card. 

Ex: Player pulls a Learn card and responds “Well I think…”  They should be redirected  with “the card is asking you what you need to  Learn not what you think, we can all learn something.” 

The card reader gets to  determine who they believe gave the best response.

That person receives a point and reads the next question.


Blank Cards: If a reader draws a blank card they get to appoint someone else to read the next question.

Blank cards keep players in rotation and eligible for points.

BONUS CARDS: There are 10 bonus cards with different statements from the other cards on them. When drawn players get to read the statement and must respond in all four ways [Think. Learn. Say. Do].

Points: The person or team who gives the best answer according to the reader gets one point per regular card. Bonus cards are worth 5 points each.

The person/team who reaches 20 points first is the most WIDE AWAKE.